Cracked stone version
I sculpted an ogre bust to improve my sculpting skills in Blender. I focused on basic shapes and anatomy. I didn’t add details because I wanted to get a stylized look like a classic statue.
This time I rendered the image with Cycles in Blender. I tested procedural shaders and lighting techniques (thanks to Mastering sculpting in Blender course by Zacharias Reinhardt).
Concept, modeling, shading, texturing, lighting, rendering