I created a chess set to improve my workflow: I created the models in Blender with curves and subdiv mod; the textures are created in Substance Painter. Tha images are renderd with Cycles and edited in Blender with the compositor. Final touch in Photoshop.
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I created a bronze material and a steel material to experiment with masks and effects in Substance Painter. The bronze material is mainly characterized by dirt and roughness variation, the steel material by scratches.
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At the moment I'm working on a cinematic to test real-time rendering in UE5.