Chess: cinematic scene
Steel set. Rendered in Cycles.

Steel set. Rendered in Cycles.

Bronze set. Rendered in Cycles.

Bronze set. Rendered in Cycles.

Steel bishop vs bronze pawn. Rendered in Cycles.

Steel bishop vs bronze pawn. Rendered in Cycles.

Bronze knight vs steel knight. Rendered in Cycles.

Bronze knight vs steel knight. Rendered in Cycles.

Bronze queen and bronze rook vs steel rook. Rendered in Cycles.

Bronze queen and bronze rook vs steel rook. Rendered in Cycles.

I created a chess set to improve my workflow: I created the models in Blender with curves and subdiv mod; the textures are created in Substance Painter. Tha images are renderd with Cycles and edited in Blender with the compositor. Final touch in Photoshop.
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I created a bronze material and a steel material to experiment with masks and effects in Substance Painter. The bronze material is mainly characterized by dirt and roughness variation, the steel material by scratches.
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At the moment I'm working on a cinematic to test real-time rendering in UE5.