Material created in Substance Designer and rendered in Marmoset Toolbag 3.
I created this material after seeing a series of walls near my home. This material is a grainy concrete with some surface damage and slight color variations. I use this material as a basis for creating wall materials with more complex shapes.
The graphic is pretty simple: one main noise level, two noise variations, three pocks types and a main color with light and dark variations.
More images coming soon!