This material is a new version of Concrete 001. It's a rough concrete with surface damage, pocks, scratches and color variations. I'll use this material as a basis for creating more complex materials.
The graphic is pretty simple: one main noise level, created with fractal sum, white noise and grunge maps; two noise variations; medium and small pocks belnded with scratches; a light smoothing effect; the base color is created with a gradient map and some nodes to get light and dark variations.
The images are rendered in the good old Marmoset Toolbag 4 with RTX and a new light setup. I'll upload images renderd in Blender and UE5.
I think I'll write my first blog post to show how i created this material.