Chess: bronze and steel
Pawn: rendered in Toolbag 3.

Pawn: rendered in Toolbag 3.

Bishop: rendered in Toolbag 3.

Bishop: rendered in Toolbag 3.

Knight: rendered in Toolbag 3.

Knight: rendered in Toolbag 3.

Rook: rendered in Toolbag 3.

Rook: rendered in Toolbag 3.

Queen: rendered in Toolbag 3.

Queen: rendered in Toolbag 3.

King: rendered in Toolbag 3.

King: rendered in Toolbag 3.

I created a chess set to improve my workflow: the meshes are modeled in Blender with curves and subdiv mod, the textures are created in Substance Painter. At the moment I'm working on a cinematic in UE4.

I created a bronze material and a steel material to experiment with masks and effects in SP. The bronze material is mainly characterized by dirt and roughness variation, the steel material by scratches.