I created a chess set to improve my workflow: the meshes are modeled in Blender with curves and subdiv mod, the textures are created in Substance Painter. At the moment I'm working on a cinematic in UE4.
I created a bronze material and a steel material to experiment with masks and effects in SP. The bronze material is mainly characterized by dirt and roughness variation, the steel material by scratches.
More images of the two chess sets with checkerboard rendered in Cycles are coming soon.