Cycles render
Spitting can; DA BOMB - detail 01
Spitting can; DA BOMB - detail 02
Spitting can; DA BOMB - AO pass
Spitting can; DA BOMB - screenshot 01
Client: personal work

My role: concept, modeling, shading, texturing, rigging, lighting

Info: DA BOMB is the first render of the concept "Spitting can". I experimentd with rigging and posing the character in Blender. I created basic shaders to achieve a semi-realistic look. The image of the body was painted in Photoshop, then it was finished in Blender to remove seams via texture painting.
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