Client: personal work
My role: concept, modeling, shading, texturing, rigging, lighting
Info: DA BOMB is the first render of the concept "Spitting can". I experimentd with rigging and posing the character in Blender. I created basic shaders to achieve a semi-realistic look. The image of the body was painted in Photoshop, then it was finished in Blender to remove seams via texture painting.